Cinematic Walkthrough
Cinematic Walkthrough
Cinematic Walkthrough
Cinematic Walkthrough
Cinematic Walkthrough
Cinematic Walkthrough
Cinematic Walkthrough
Cinematic Walkthrough
Cinematic Walkthrough
Cinematic Walkthrough
Cinematic Walkthrough

POOLS NO WATER
Cinematic Walkthrough

Spatial Experience, Environment and Sound Design

Creation of the first seconds of an fictional immersive first-person game. The Gameplay is confined to movement and perception. The scene is built in Unity. This shows the export of a captured gameplay video.

UNIVERSITY WORK
2026
A PROJECT WITH Alenka Komenda, Masha Paravic, Carol Meier

FOR.WITH.BY ZHdK Game Design
SOFTWARE Unity, Blender, FMod